The first tiles we needed were forest props: Trees, grass, rocks, etc... I had some trouble drawing trees in a 3/4 perspective. But in the end I was happy with the direction I was going in.
|Very default stuff: grass and trees.|
I caught myself going back and forth, tweaking the colours, instead of making real progress. I eventually hit the reset button and started over from the basic shapes.
|Gameboy meat-puppet in the woods.|
|Added a splash of colour and dressed up my meat-puppet.|
|Defined ferns and mushrooms.|
|Building props: wall-pieces and broken pillars.|
Making a dozen mock-ups and tweaks with the tiles I had, I was caught in the same trap again! In the end I ended up with a picture that didn't fit a puzzle game anymore. From a players perspective: I want a clear overview of the map, defind floors and walls , enemies and pick-ups. The game underwent a drastic redesign: The plan is to completely focus on form and contrast, and leave painting the models until last.
|Hit that reset button again!|